WSA // FORTUNA MISSION LOG 2059 Netherfall
MPT TRANSMISSION: OFFLINE SINCE 2054 SECTOR: COPERNICUS MOONHUB // PEARSON SPACE STATION
KEOKEN INTERACTIVE // HOOFDDORP, THE NETHERLANDS

Deliver Us The Moon: Five Years After the Blackout

A solitary do-or-die ascent from a choking, desertified Earth to a silent lunar colony—to uncover why the power stopped flowing and what happened to the people left behind.

ENERGY SOURCE Lunar Helium-3 Fusion & Microwave Power Transmission
TIMELINE 2030 Crisis • 2054 Blackout • 2059 Launch
COMPANION UNIT ASE Drone & Holographic AstroTool

01 // The Great Energy Crisis & The Blackout

Crafted by Dutch developer KeokeN Interactive, Deliver Us The Moon begins on a planet that has already lost its margin for error. Following the Great Energy Crisis of the 2030s, global powers formed the World Space Agency (WSA) to mine Helium-3 on the Moon and beam clean energy back to Earth through the Microwave Power Transmitter (MPT) network.

For thirteen years, it kept civilization's lights burning. Then, in 2054, the MPT beam suddenly cut out, all radio contact with the lunar colonies vanished, and the WSA was disbanded within a year. In 2059, a small handful of former engineers secretly launch one last astronaut on a makeshift rocket before the dust storms swallow the launchpad forever.

FINAL TRANSMISSION // CLAIRE & MARIA // LAUNCH PAD FORTUNA

"There is no rescue team coming after you, and no fuel for a return trip unless the array comes back online. Restore the Microwave Power Transmitter. Deliver us the Moon."

02 // Silence in Copernicus Moonhub

Once your boots touch the lunar dust alongside your hovering ASE companion drone, the game trades combat for eerie zero-gravity engineering and environmental mystery. Floating through shattered orbital tethers at Pearson Space Station, cutting sealed airlocks with a plasma torch, and reconstructing past arguments through flickering AstroTool holograms builds a profound sense of isolation.

The cruelest twist of Deliver Us The Moon is its realism: even restoring the MPT beam cannot instantly undo decades of desertification back on Earth. At best, one astronaut's sacrifice buys a dying world a little more time.

MISSION ASSESSMENT // LUNAR ARCHIVE

Rarely does hard sci-fi capture the fragile weight of spaceflight as intimately as KeokeN Interactive did here. Every oxygen canister refill, monorail ride across craters, and silent view of a scarred Earth hanging above the horizon makes the Blackout feel hauntingly tangible.